Thursday, May 24, 2012

Mass Effect 3: The Ending

Much has already been said about the ending to the video game Mass Effect 3, an action-RPG know for it's attention to story, character, and "hard science fiction"-- a sub-genre that emphasizes technical detail and scientific accuracy. Most are quick to point out the plot holes, character inconsistencies, departure from established themes, vague (if any) resolution, and lack of meaningful choice (the core concept that drives the gameplay). Some say that fans deserve a more fitting conclusion to the series that they've supported for almost five years. The other side argues that (developer) BioWare should stand by the artistic integrity of their team and the game they've created. Some fans have crafted a theory that discredits the final events in the game. Even business giant Forbes weighed in on the controversial conclusion. But all these points are specific to Mass Effect alone. I've yet to see anyone analyze the ending as an effective means of storytelling on a basic level. That is, until now. Spoilers? You bet!




For those who might be unfamiliar with it, above is a basic diagram of the dramatic structure. And at first glance, Mass Effect 3 seems to line up nicely. There's a good setup in the exposition, plenty of rising action as more conflicts and obstacles pile on top of each other, a thrilling climax in the final confrontation with The Illusive Man, and . . . that's where most fans are lost. But regardless of how you feel about the Catalyst, it does wrap up the remaining conflicts, the purpose of the falling action. And, yes, the resolution is a bit vague, but it makes its overall point: at great personal cost, Commander Shepard defeats the Reapers, saving the galaxy from the Cycle. Banner headline: YOU WIN! So it's all good, right?


Well, let's dig a little deeper.


Most stories are broken up into three acts (notable exceptions: tv shows and Shakespeare's plays use a five act structure). Act One contains the exposition, Act Two the rising action, and Act Three the climax, falling action, and resolution. Screenwriter and author of Save the Cat Blake Snyder describes this structure as Thesis - Antithesis - Synthesis. Act One, the Thesis, sets up the world as we know it. Whether it's ancient Egypt, modern-day America, or a long time ago in a galaxy far, far away, it establishes the known world of the story and the rules there-in. Act Two, the Antithesis, is the upside-down world or the bizzarro world. The known rules no longer apply. Moses is banished into the desert. Neo is out of the Matrix. Luke discovers Yoda. Act Three, Synthesis, the hero takes what they've learned in Act's One and Two, and uses that to create a third new world. Moses leads his people out of Egypt. Neo controls the Matrix. Luke saves his father from the Dark Side. This structure seems to follow Joseph Campbell's "Hero's Journey" quite well. Let's take a look at Mass Effect 3 using this structure, first as a stand-alone story, then as part of a trilogy.




You might be thinking that it fits this structure, especially the ending. After all, it's called Synthesis, and "synthesis" is one of the final choices in the game. In fact, the game even suggests that this is the best choice to make. But is the ending a true synthesis in the way that Snyder and the three act structure mean it, as a combination of thesis and antithesis?


In Mass Effect 3, the first act is the events leading to and immediately following the initial Reaper invasion. It establishes a thesis world of impending doom. The galaxy is divided. Old grudges (Krogan and Salarian/Turian) prevent cooperation. And those most able (Asari) are unwilling to help. The second act, the antithesis or upside-down world, shows those divides beginning to break. With every completed mission, more peoples are flocking to your call. Century old differences are put aside or even resolved! Hope, however small, is kindled. So how does the third act wrap it up; what's the third synthesis world that you create? After doing the impossible and amassing the largest interstellar force in the galaxy, Commander Shepard alone decides between three choices, some of which sacrifice your new found allies, all of which sacrifice the unity you're created heretofore. Some of the minor details are forgivable; a story that involves choice and user-interaction will always involve decisions that are morally questionable. But it's the destruction of the Mass Relays (the one element of the ending that no choice can avoid) that undoes the effects of all your previous efforts. Without them, the galaxy is once again divided, each race is isolated, and all peoples must look to their own survival.


This isn't synthesis. This is Prethesis. This effectively undoes everything previously established by the story. It hits the reset button and demands a fresh start oblivious to the lessons learned in order to get to this point. It's the same when you look at the series as a whole.


Mass Effect 1 establishes a thesis world of a large, galactic community with complex issues and political pitfalls. We learn that this community is under threat of Reaper invasion, and thus, annihilation. Mass Effect 2 gives us the antithesis, the upside-down world where Shepard breaks into unknown territory, exemplified by the new location of the Terminus Systems and by working for Cerberus. But Mass Effect 3 doesn't give us a synthesis world where Shepard uses his newfound freedom to get the job done and save the galactic community. No, instead Shepard is forced back into his/her old job and effectively destroys the galactic community you were fighting for. When you look at it this way, is the banner headline still: YOU WIN?


There's been plenty of nitpicking regarding this ending, and there will continue to be, but the ultimate failure is that at the most critical moment Mass Effect 3 could not engage its audience in any meaningful way. It's just bad storytelling. Granted, the forthcoming "Extended Cut" could potentially change everything. But the unfortunate truth is that Mass Effect, one of the most important series in story-driven video games, will forever be remembered for its bad ending.

Now, to throw a little salt on the wound, imagine that this whole mess could have been avoided with just a little bit of peer review.

But what do you think? Were you satisfied with the conclusion? Are you excited for the Extended Cut? Do you think the fans are whining or entitled?

Friday, May 11, 2012

The Avengers

Okay, this isn't going to be so much of a review as much as me just nerding out about how awesome it is. My actual review is simple: go see it, it's awesome! If you've already seen it, go see it again because you probably didn't notice all the awesome that it has! Seriously, I love this movie. I'm a fanboy, and this movie went beyond my wildest expectations. If I could marry this movie, I'd be shopping for a ring. Okay, let the nerd-gush begin. There will be spoilers, so you've been warned.

  • Isn't it awesome how they made Agent Coulson a fanboy, and that he like represents us in the movie? Like he's our representative in the Avengers. And then it's his death the brings the team together, and it's like a symbolic statement that this movie would not have happened without the fans.
  • And did you notice that Cap was all like, "Tony Stark, you're nothing without your suit of armor," and then when Tony confronts Loki he has to do it without the armor!? HOLY SHIT!
  • And then when Hulk takes down the first of those flying-snake-thingies, and Iron Man blows it up, and Cap totally shields Black Widow from the explosion, because that's just like what his character would do! And they don't have to cut to it and like hit you over the head with like, "oh, he's Captain America and he's saving people." NO! This movie's like, "this is so second nature for him, we're not even going to worry about it." THAT'S how much they get these characters.
  • Isn't it cool how Loki is so much more evil in this movie than in Thor? He's like ten times as evil! I mean, in Thor all he really did was lie to people and cause some mischief, but now he's whacking people with his spear, ripping out people's eyes, and calling Black Widow a mewling quim.
  • And then at the end, the Council dude was like, "Is that was this was all about, a statement?" And Nick Fury is like, "A promise." But what promise is he actually referring to? Is he talking about some oath to protect earth or something, or is it more symbolic of like the promise to the fans that Marvel made at the end of the first Iron Man?
  • And it's so sweet how the last shot of the movie-proper is Tony and Pepper in Stark Tower going over the designs to add a Quinjet hanger to the tower, and then the camera pulls back and the only letter left on the building is an 'A' and it looks just like the 'A' in the Avengers logo!

Ladies and gentlemen, all of this is called payoff. Payoff is when a movie establishes something early on and then it comes back at the end in a fulfilling way. This whole movie is payoff. It's four years and five previous films worth of payoff! And this is only a small portion of what makes The Avengers an awesome movie. I highly recommend everyone go see it.

Like right now.